REV : des rumeurs sur les caractéristiques techniques

En surfant un petit peu on trouve plein de choses, plein de rumeurs dont celle ci concernant les caractéristiques techniques du Nintendo Revolution… Il est vrai que ca a l’air de s’approcher des vrai capacités. Nous verront ça avant la fin de l’année.

Custom IBM PowerPC-based G5+ Technology called Gekko Broadway

4 symmetrical cores running at 2.7GHz each

Two hardware threads per core

VMX-128 vector unit per core

2 MB L2 cache

CPU Game Math Performance

20 billion dot product operations per second

Dual Core ATI Graphics Processor Based on X800XT Called Hollywood

24 MB of embedded DRAM

128-way parallel floating-point dynamically scheduled shader pipelines

Unified shader architecture

Polygon Performance

550 million triangles per second

Pixel Fill Rate

24 gigasamples per second fill rate using 4x MSAA

Shader Performance

86 billion shader operations per second

Memory

512 MB of Mosys 1T-SRAM developed in conjunction with NEC

Unified memory architecture

Memory Bandwidth Total

409.6 GB/S

TotalOverall System Floating-Point Performance

2.26 teraflop

Storage

512 MB Internal Flash Memory

12x dual-layer DVD-ROM

Custom Proprietary Disc

Handles both 8 cm and 12 cm discs